Propuh (2024)
Tempo di Gioco: 15
Età Min.: 14
Giocatori: 1 - 2
Editore: InterHuman
Designer: Damir Debanic
Artisti: Endi Oblak
Meccaniche: Action / Event, Card Play Conflict Resolution, Solo / Solitaire Game, Trick-taking, Hand Management
Età Min.: 14
Giocatori: 1 - 2
Editore: InterHuman
Designer: Damir Debanic
Artisti: Endi Oblak
Meccaniche: Action / Event, Card Play Conflict Resolution, Solo / Solitaire Game, Trick-taking, Hand Management
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A strategic survival board game inspired by local superstition and card games.
Each player draws the cards in turn and combines them with each other or with the "Grandmothers" location on the board to achieve their goal. This creates simple gameplay with lots of options for both players.
Playing as the protagonist, you must complete a series of missions to win before your time is up or the notorious "Propuh" enters your house.
Play your cards wisely because once the deck runs out, it is game over.
Move the "Grandmother" to the most critical location inside the house to complete tasks easily or gain an advantage.
As for the second player (the antagonist), those playing the immaterial "Propuh" draw from the same deck of cards and attempt to get into the house. Once the "Propuh" is inside, it wins!
In a single-player game, the "Propuh" is played by the game itself.
Note: Propuh is a crosswind (or draught) that blows through the house. It is a good thing in almost all of the world, but in some countries, it is considered a cause of many ailments.
You may not have any two windows, two doors, or a window and a door open at the same time, because it could kill you!
-description from designer
Each player draws the cards in turn and combines them with each other or with the "Grandmothers" location on the board to achieve their goal. This creates simple gameplay with lots of options for both players.
Playing as the protagonist, you must complete a series of missions to win before your time is up or the notorious "Propuh" enters your house.
Play your cards wisely because once the deck runs out, it is game over.
Move the "Grandmother" to the most critical location inside the house to complete tasks easily or gain an advantage.
As for the second player (the antagonist), those playing the immaterial "Propuh" draw from the same deck of cards and attempt to get into the house. Once the "Propuh" is inside, it wins!
In a single-player game, the "Propuh" is played by the game itself.
Note: Propuh is a crosswind (or draught) that blows through the house. It is a good thing in almost all of the world, but in some countries, it is considered a cause of many ailments.
You may not have any two windows, two doors, or a window and a door open at the same time, because it could kill you!
-description from designer
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ag.gameitem.lastUpdated: 2025-05-04 07:24:33.962